/*
 * Copyright (c) 2007, Olof Naessen and Per Larsson
 *
 * All rights reserved.
 *
 * Redistribution and use in source and binary forms, with or without modification, 
 * are permitted provided that the following conditions are met:
 *
 *    * Redistributions of source code must retain the above copyright notice, 
 *      this list of conditions and the following disclaimer.
 *    * Redistributions in binary form must reproduce the above copyright notice, 
 *      this list of conditions and the following disclaimer in the documentation 
 *      and/or other materials provided with the distribution.
 *    * Neither the name of the Darkbits nor the names of its contributors may be 
 *      used to endorse or promote products derived from this software without 
 *      specific prior written permission.
 *
 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
 * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
 * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
 * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
 * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
 * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
 * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
 * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
 * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
 * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 */

#ifndef BALLZ_LEVELHANDLER_HPP
#define BALLZ_LEVELHANDLER_HPP

#include <vector>
#include <string>

#include "levelmodel.hpp"

class LevelHandler
{
public:
    static LevelHandler* getInstance();
    LevelModel* getLevel(int number);
    int getNumberOfLevels();
    int getStarsCollected();
    void save();
    int getCurrentLevel() { return mCurrentLevel; }
    void setCurrentLevel(int number) { mCurrentLevel = number; }
    void destroy();

private:
    LevelHandler();
    void load();
    int countNumberOfStarsInMap(const std::string& filename);
   
    static LevelHandler* mInstance;
    std::vector<LevelModel*> mLevels;
    int mStarsCollected;
    int mCurrentLevel;
};
#endif
